Enable vertical sync (V-Sync) inside the swiftshader.ini or limit the maximum frame rate to 30 to allow the CPU rendering threads time to catch up with the game engine’s logic thread.
The game is sending draw calls faster than the CPU can rasterize them, causing a synchronization failure.
Paste the files directly alongside the game's executable.
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I can provide the exact step-by-step instructions to get your game running smoothly and safely. Share public link