Rtgi 0.17.0.2 Release Portable Today
One of RTGI's most significant achievements is its . By operating solely on depth data, it is fully compatible with non-RTX video cards and has no inherent hardware feature requirements. This democratises ray tracing, allowing millions of gamers with older or non-RTX GPUs to experience the visual benefits of ray-traced lighting.
It delivers high-fidelity lighting aesthetics without requiring dedicated hardware RT cores. Key Performance & Feature Updates in 0.17.0.2 rtgi 0.17.0.2 release
#ReShade #RTGI #RayTracing #PascalGilcher #PCGaming #GraphicsMods RTGI 0.17.0.2 Release! - Patreon One of RTGI's most significant achievements is its
The most important change in 0.17.0.2 is a fundamental rewrite of the sampling code. Gilcher states, "I've rewritten the entire sampling code - this means less samples with same look as before," which allowed him to "reduce the sample counts for all quality settings with no visual loss". This essentially delivered free performance gains, making higher-quality Global Illumination effects available to a wider range of hardware without compromising visual fidelity. Gilcher states, "I've rewritten the entire sampling code
This update shines brightest in titles released before the ray tracing era. Games like The Witcher 3 (classic version), Skyrim , Grand Theft Auto V , and various legacy directX 9/11 titles receive a transformative face-lift. Dark corridors naturally catch the glow of nearby torches, and bright blue skies accurately cast a subtle cool tint onto open-world landscapes.
: Unzip your RTGI package. Drag and drop the .fx shader files into your game's directory under reshade-shaders/Shaders , and the lookup tables into reshade-shaders/Textures .