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yourmod.mcaddon (or .zip) │ ├── manifest.json ├── your_mod_files │ ├── mod_description.txt │ └── more_mod_files │ └── ... └── other_addon_files └── ...

If you have a simple JAR mod and want to turn it into a working .mcaddon , follow this rigorous process.

Because of these fundamental architectural differences, a direct, one-click file extension change from .jar to .mcaddon is impossible. However, developers and players can successfully port content from one ecosystem to the other using dedicated conversion tools and manual rebuilding strategies. Understanding the Architecture: Jar vs. Mcaddon

However, there are ways to get the functionality of your JAR plugins into your Bedrock world. Let’s break down the myths and the real solutions.

A properly structured add‑on looks like this:

Once you have converted the models, textures, and behavior files, you must package them correctly so Bedrock can install them with a single click. Step 1: Create the Folder Structure