Previously, jumping felt floaty. In version 0.3.0, the dev team has scrapped the old Unity rigidbody system for a custom-built "Quantum Tether." The result? C risp, frame-perfect jumps.
The jump arc was slightly different than the polished modern version, feeling a bit "heavier." Single Input: Geometry Jump 0.3.0 Beta
Fix crashes associated with running decade-old code. Previously, jumping felt floaty