: The actual logic that binds a hardware input (like PC_CONTROL_BUTTON01 ) to a virtual game action (like VB_AI_A ). Basic Mapping Structure A typical entry in a buttonData.ini file looks like this:
: The actual logic that binds a hardware input (like PC_CONTROL_BUTTON01 ) to a virtual game action (like VB_AI_A ). Basic Mapping Structure A typical entry in a buttonData.ini file looks like this:
: The actual logic that binds a hardware input (like PC_CONTROL_BUTTON01 ) to a virtual game action (like VB_AI_A ). Basic Mapping Structure A typical entry in a buttonData.ini file looks like this: