Classroom | 50x Games

In small teams, students have 18 minutes to build the tallest possible freestanding structure using only 20 sticks of spaghetti, one yard of tape, one yard of string, and one marshmallow. The marshmallow must be placed on top.

Show a flashcard (math fact, historical date, foreign language word). The student who shouts out the correct answer first moves to the next desk, while the loser sits down. The goal is to make it all the way "around the world" (the entire room). classroom 50x games

The difference between a quiet classroom and a productive one isn't volume—it's intent. replace the groan of "review time" with the cheer of "game time." In small teams, students have 18 minutes to

and improving academic scores. The "50x" concept refers to rapid, high-impact activities that can be cycled through quickly to keep energy high and learning constant. Why "50x" Games Work High Engagement The student who shouts out the correct answer

The traditional classroom setting has long been a cornerstone of education, but it can often be a dry and unengaging environment for students. Lectures, textbooks, and rote memorization can leave students feeling disconnected and unmotivated. However, what if learning could be transformed into an exciting, interactive, and immersive experience? Welcome to Classroom 50x Games, a cutting-edge approach that's changing the way we think about education.

Need Help? Please contact us at 1-800-521-5351.

Copyright © 2025 Altec AIR. All Rights Reserved. "Altec AIR" is a registered trademark of Altec, Inc.

Altec AIR

226A Commerce Street
Broomfield, CO 80020
Phone 1-800-521-5351
Fax (303) 657-2205