Obliterate Everything — 4
Success depends on a "rock-paper-scissors" balance. You must carefully calculate build cycles and compose fleets of varied ship blueprints to counter enemy unit types.
: While you can't control individual units, you can direct the flow of your armada using waypoint paths. obliterate everything 4
Staying true to its name, OE4 wastes no time with story or subtlety. The goal is simple: destroy every enemy, breakable object, and structure in sight. The “4” suggests refinement, and indeed, the chaos is more polished than previous entries. Success depends on a "rock-paper-scissors" balance
Watch the enemy's unit production. If they swarm with small, fast craft, focus on blueprints with high rates of fire or area-of-effect damage. Staying true to its name, OE4 wastes no
As of now, Obliterate Everything 4 remains in an indefinite state of suspension. After the updates in 2020, no new public announcements have been made regarding the game's release. The developer's health remains the priority, and the community understands this fully. The last word from cwwallis on the matter was a simple but powerful note of thanks and confirmation that work continues: "Thanks, still working on it".
For indie developers who built their entire catalog on Flash, this created an existential crisis. The games no longer functioned as originally intended without workarounds like the , which allows some Flash content to run in modern browsers. The effort required to port a trilogy of games to a new platform (HTML5, Unity WebGL, or native executables) is substantial—especially for a solo developer.