SteamAPI_SetMiniDumpComment( "Error occurred during asset streaming on loading screen." ); Use code with caution.
Without SEH, unhandled exceptions bypass your crash handler entirely. In Visual Studio, navigate to Project Properties → Configuration Properties → C/C++ → Code Generation → Enable C++ Exceptions. Choose "Yes With SEH (/EHa)" to catch both C++ and structured exceptions. SteamAPI WriteMiniDump
Here is a deep dive into what this function does, why it matters, and how to use it effectively. What is SteamAPI_WriteMiniDump? Choose "Yes With SEH (/EHa)" to catch both
The build ID parameter deserves special attention. According to Valve's documentation, it's a custom identifier you can set to track which version of your game generated a particular crash dump. This is distinct from Steam's own build IDs—you can use your internal version number, revision number, or build timestamp. The build ID parameter deserves special attention