Fe Fake Lag Script ((top)) Direct

-- Toggle with chat command game:GetService("Players").LocalPlayer.Chatted:Connect(function(msg) if msg == "/flagon" then fakeLagEnabled = true elseif msg == "/flagoff" then fakeLagEnabled = false end end)

The server calculates the distance between the player's last known position and their newly replicated position. If the distance traveled exceeds the maximum possible distance allowed by the character's WalkSpeed over that time delta, a network violation is flagged. fe fake lag script

This method intercepts or halts the replication data sent to the server. The script tells the client to stop sending physical updates for a fraction of a second while the player keeps moving locally. -- Toggle with chat command game:GetService("Players")

: Only run scripts in private servers where you have permission. fe fake lag script

spawn(function() while fakeLagEnabled do realPosition = humanoidRootPart.CFrame wait(delayTime)