Substance Painter Pirate

For brass or bronze buckles, use a dull green fill layer masked by a Curvature map. This simulates the chemical reaction of copper to salt air.

Use a dark, high-gloss (low roughness) fill layer in areas that touch the body (the neck of the coat or the palms of gloves) to simulate the buildup of body oils. 5. The "Substance" Secret: Smart Materials substance painter pirate

to bring in your low-poly model with high-resolution UV maps (typically 2K or 4K for hero assets). For brass or bronze buckles, use a dull