Malevolent Planet Unity2d Day1 To Day3 Public Fixed Repack «COMPLETE • 2025»
New dialogue trees were implemented where early decisions significantly impact future relationship scores and scene unlocks. Public Build Features and Fixes
using UnityEngine; public class HazardZone : MonoBehaviour [SerializeField] private float damagePerSecond = 10f; private void OnTriggerStay2D(Collider2D collision) // Look for the IDamageable interface instead of tight coupling to PlayerHealth IDamageable damageable = collision.GetComponent (); if (damageable != null) damageable.TakeDamage(damagePerSecond * Time.deltaTime); Use code with caution. Day 2 Milestone Checklist malevolent planet unity2d day1 to day3 public fixed