remote.OnServerEvent:Connect(function(player, requestedItem) -- VALIDATION LAYER (The "Better" part)
Instead of a GUI that instantly pops into existence (which feels cheap and exploity), make it glide. roblox fe gui script better
-- Server Script inside ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local ActionEvent = Instance.new("RemoteEvent") ActionEvent.Name = "GiveItemEvent" ActionEvent.Parent = ReplicatedStorage -- List of user IDs allowed to use this GUI local allowedAdmins = 12345678, 87654321 local function checkAdmin(player) for _, id in ipairs(allowedAdmins) do if player.UserId == id then return true end end return false end ActionEvent.OnServerEvent:Connect(function(player, itemRequested) -- CRITICAL SECURITY: Always validate the player on the server if not checkAdmin(player) then warn(player.Name .. " attempted to unauthorized execute an action.") return end -- If valid, execute the server-side code if itemRequested == "SpeedBooster" then local character = player.Character if character and character:FindFirstChild("Humanoid") then character.Humanoid.WalkSpeed = 32 end end end) Use code with caution. Conclusion remote
If you put a Script inside the GUI button to handle the purchase directly, it won't work as you expect. Because FE is enabled, the server will ignore this attempt from the client. This is where RemoteEvent and RemoteFunction become essential. Conclusion If you put a Script inside the
Avoid copying and pasting similar code for different GUI elements. Instead:
-- Don't do this script.Parent.MouseButton1Click:Connect(function() game.Players.LocalPlayer.leaderstats.Coins.Value = game.Players.LocalPlayer.leaderstats.Coins.Value - 50 game.Players.LocalPlayer.Backpack.Sword:Clone().Parent = game.Players.LocalPlayer.Backpack end)