Jumpscare Script Roblox Pastebin

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-- LocalScript inside StarterGui.JumpscareGui local replicatedStorage = game:GetService("ReplicatedStorage") local players = game:GetService("Players") local tweenService = game:GetService("TweenService") local localPlayer = players.LocalPlayer local jumpscareEvent = replicatedStorage:WaitForChild("JumpscareEvent") -- UI Elements local gui = script.Parent local scareImage = gui:WaitForChild("ScareImage") local scareSound = gui:WaitForChild("ScareSound") -- Configure Image and Sound Properties via Script (Adjust IDs as needed) scareImage.Size = UDim2.new(1, 0, 1, 0) -- Fullscreen scareImage.Position = UDim2.new(0, 0, 0, 0) scareImage.Visible = false scareImage.ZIndex = 10 -- Ensure it renders above other UI -- Asset IDs (Replace with your own approved Roblox Asset IDs) scareImage.Image = "rbxassetid://60737111" -- Replace with your scary decal ID scareSound.SoundId = "rbxassetid://9069609259" -- Replace with your scary audio ID scareSound.Volume = 1.5 local function runJumpscare() -- 1. Activate Sound and Visuals scareImage.Visible = true scareSound:Play() -- 2. Camera Shake Effect (Visual Polish) local camera = workspace.CurrentCamera local originalCFrame = camera.CFrame -- Shake the camera rapidly for 1 second for i = 1, 20 do local xOffset = math.random(-5, 5) / 10 local yOffset = math.random(-5, 5) / 10 camera.CFrame = camera.CFrame * CFrame.new(xOffset, yOffset, 0) task.wait(0.05) end -- 3. Fade Out Visuals smoothly local fadeInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out) local fadeTween = tweenService:Create(scareImage, fadeInfo, ImageTransparency = 1) fadeTween:Play() fadeTween.Completed:Connect(function() -- Reset properties for the next scare scareImage.Visible = false scareImage.ImageTransparency = 0 end) end jumpscareEvent.OnClientEvent:Connect(runJumpscare) Use code with caution. Step-by-Step Implementation Guide jumpscare script roblox pastebin

A scary image (Decal/ImageLabel) fills the player's screen. The Audio: A loud, distorted sound plays immediately. This public link is valid for 7 days

A basic image pop-up can feel flat. To truly terrify your players, consider adding these elements to your script logic: Tweens and Animation Can’t copy the link right now

, are programmed to reduce the player's health or "kill" the character immediately upon the scare. Implementation Workflow

: Detects the player and sends a signal (via RemoteEvent) to show the jumpscare. Where to Find Them on Pastebin

To keep your game running smoothly and avoid lag, visual UI changes should always be handled on the client side using a . 💻 The Complete Jumpscare Script