// Simplified DR Driving logic in 50 lines const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d');
, which calculates steering angles based on finger landmarks. 3. Advanced Simulation (Autonomous Driving) For high-end development focused on AI and physics: CARLA Simulator dr driving source code
public class PenaltySystem : MonoBehaviour public float wallPenalty = 5f; public float carPenalty = 10f; private LevelTimer timer; void OnCollisionEnter2D(Collision2D collision) if (collision.gameObject.tag == "Wall") timer.AddPenalty(wallPenalty); // Visual feedback: Screen shake or red flash StartCoroutine(ShakeCamera(0.2f)); // Simplified DR Driving logic in 50 lines