Since enemies cannot repeat the same action twice, if they just Heavy Attacked, they cannot do it again next turn. This is the perfect time to attack or guard against a Fast/Ranged attack.
V. Example encounter designs (templates) insect prison remake combat guide fix
Winning depends on choosing actions that counter the enemy's predicted move. Since enemies cannot repeat the same action twice,
: Each action is designed to intercept a specific enemy move; choosing the correct counter can stun the enemy or mitigate massive damage. If you choose an action that counters an
Combat operates on an . If you choose an action that counters an enemy's chosen intent, their action is completely canceled, and its damage or status effects are ignored. Player/Enemy Action Damage Multiplier What It Intercepts (Cancels) Unique Status / Mechanics Fast Attack Grab / Parry Standard reliable damage. Heavy Attack High damage; heavily punished if parried. Ranged Attack Grab / Parry Safe chipping tool. Guard Fast / Ranged Attack Mitigates standard offensive damage. Parry Heavy Attack Stuns the enemy for 1 turn when successful. Grab (Enemy Only) 5% Lust Damage Heavy Attack Triggers unique defeat/capture mechanics. Key Tactical Rules