Dos2 Item Ids New -
| Acorn Grenade | Grenade_Acorn_* | | Squirrel's Blessing (Statue buff) | TRS_SquirrelBlessing_* (summons a buff statue) |
| Item Name | ID (GUID) | Type | Source | |-----------|-----------|------|--------| | (dyeable variant) | fb3d6c4c-8c0e-4c9a-9a2f-5b1d8e3f7a2b | Armor (Chest) | Gift Bag: Crafter's Kit+ | | Vulture's Sharp Eye (reworked) | 1a2b3c4d-5e6f-7890-abcd-ef1234567890 | Ring | Relics of Rivellon | | Devourer's Paws (full set bonus fixed) | devourer_gloves_fixed_def | Gloves | Relics of Rivellon v2 | | Contamination Spores (Weapon) | contam_dagger_unique_new | Dagger | Contamination Armor Set | | Brewmaster's Insulated Flask | giftbag_brew_flask_unique | Grenade | Gift Bag: Gardening & Brewing | | Fane's Mask of the Shapeshifter (Unbreakable) | mask_of_the_shapeshifter_permanent | Helmet | Definitive Edition hidden | | Seal of the Voidwoken (Pet Power) | pet_voidwoken_seal_new | Summon Item | Gift Bag: Pet Power | dos2 item ids new
: To find the ID of something you are currently wearing, use the following command in the console: print(Ext.GetItem(_C():GetItemBySlot("ItemSlot_Weapon")).MyGuid) Replace "Weapon" with other slots like "Helmet", "Gloves", or "Boots" as needed. | Acorn Grenade | Grenade_Acorn_* | | Squirrel's
CreateItemAtPosition("ITEM_ID_HERE", x, y, z) or CharacterGiveItem("CHARACTER_GUID", "ITEM_ID_HERE") Unique Melee & Ranged Weapons Once your console
Spawning unique items provides powerful stat boosts early in the game. Ensure your character meets the attribute requirements before equipping them. Unique Melee & Ranged Weapons
Once your console is running, you cannot simply type "spawn". Instead, you must use the Osi.CreateItemAtPosition or NRD_CreateItem functions through Osiris query calls. The typical format for spawning an item directly to your character's inventory is: