Because Ninja Ripper grabs models directly from screen space projections, imported meshes may appear flattened, stretched, or squished along a specific axis. To fix screen-space distortion: Select the entire imported collection or mesh hierarchy. Access the object transformation properties.
The default, highly recommended method for modern DirectX 11, DirectX 12, and Vulkan titles. Ninja Ripper 2.0.13
Check if the game runs on DX11, DX12, or Vulkan. Match the Ninja Ripper settings. Model is flat/2D Screen-space distortion Because Ninja Ripper grabs models directly from screen
As the game renders a 3D scene, it sends vertex data (the points that make up a model), texture data (the images wrapped around it), and shader data to the GPU. Ninja Ripper sits between the game and the GPU, copying this data and saving it to your hard drive. This method allows it to capture models exactly as they appear in-game, including their current pose, materials, and even specific cosmetic items, which is very difficult to achieve with traditional file extraction methods. The default, highly recommended method for modern DirectX
Using Ninja Ripper 2.0.13 comes with strict legal and ethical limitations that every digital artist must respect:
Select all .rip files or isolate files by size (larger files usually contain characters; smaller files contain UI elements). 3. Restoring the Aspect Ratio
Double-check your target path. Ensure you are targeting the actual game engine executable, not just the desktop shortcut launcher. Try changing the API selection from Auto to forced DirectX 11 or Vulkan . 3. Models are Completely Distorted (Spaghetti Meshes)